![]() ![]() ![]() Mayhem, a natural occurrence in Split/Second. ![]() Whilst the demo was fun and left a good impression, I had doubts about the final product and wondered how it would turn out. Well the wait is over, hit the jump and check out the full review. Split/Second’s over the top environmental explosions, short cut mechanics and unique heads up display put the game firmly on my radar. The first play through at the Expo was surprisingly good, the game had a familiar Burnout feel but with unique adrenaline filled gameplay never seen before in a racer. The first time I laid eyes on Split/Second was at the Eurogamer Expo 2009, the hype surrounding the game was non-existent making the few consoles set-up to play the game empty most of the time. All three racers have been released over the past few weeks offering up another tough choice for fans of the racing genre. This year the racing pile up has come early with the PS3/PSP exclusive ModNation Racer clashing with the cross platform titles, Blur and Split/Second Velocity. Towards the back end of last year we had a glut of “AAA” racers in the form of Dirt 2, Need For Speed: Shift and Forza 3, all three games were released within a few weeks of each other making it hard for budget gamers to make a choice. Available on: PS3, Xbox 360 and PC (reviewed on Xbox 360) ![]()
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